FALL Guys has always been a popular party game, but one thing it’s been missing is an option for users to make their own levels.
Developer-made levels are good, of course, but there’s only so many times you can play the same Fall Guys levels, and nothing quite compares to what a dedicated community can come up with.
Fall Guys’ Creative mode doesn’t allow you to create Survival-style levels
Fall Guys is taking a leaf out of the book of Minecraft, GTA Online, and Fortnite by giving players a chance to make and share their own levels.
The game’s new Creative mode gives you all the tools you’d expect, like all the terrain and obstacles you know from the developer-made levels.
There’s slime-covered hills to slip down, rotating platforms to navigate, and spinning hammers and boxing gloves to avoid.
It’s a lot of fun to mess around with the editor and put different elements together to see what works and what doesn’t.
Thankfully, the editor is easy to use no matter which platform you’re using, so both controller and mouse and keyboard controls are more than viable.
Play testing is made easy too, as you can quickly jump in and out wherever you like in the level to get a feel of how it plays.
Like Mario Maker, you do need to play through a level before uploading it, just to make sure it can even be cleared.
The main issue with Creative so far is that it’s too limited at the moment, and although Mediatonic has promised to add more features, as it stands it’s a little bare.
Another big issue is that you can only create Race levels, which means Survival, Team, and Finale rounds are off the table.
It makes sense, since Race levels are fairly straightforward and core to the Fall Guys experience, but it’s a shame you don’t have a bit more variety or the option to make a full show.
The editor itself is rather limited too, with only a couple themes available and a few of the more interesting obstacles missing from the list.
There are enough elements to make something interesting and enjoyable, but the hallmark of a good Creative mode is the creativity it affords, and that’s just not there yet.
More tools will become available in future seasons, but there’s no time frame for when exactly that’s likely to happen, so we could be waiting a few weeks or a few months.
What’s there is undoubtedly a solid foundation, it’s easy to feel like the editor is a bit incomplete in its current state.
That said, players will assuredly find ways to make amazing levels with the editor as it stands, even if what’s there is lacking in the meantime.
Written by Oliver Brandt and Ryan Woodrow on behalf of GLHF.