Meet the Trailblazer Behind UFL
Strikerz Inc. CEO Eugene Nashilov is on a mission to shake up the gaming world with UFL, a free-to-play football game set to rival EA FC. With a team that has grown from four to 320 since 2018, Nashilov is determined to make UFL a standout in the gaming realm.
Innovations in Gameplay
Nashilov shares that UFL aims to offer a unique gaming experience with a fantasy twist. By creating clubs and making deals with players, UFL sets out to provide fast-paced gameplay that condenses 90 minutes of real football into eight minutes of digital action. The game is designed to be accessible to all, without the need for subscriptions.
Comparison with Competitors
When asked about comparisons with other football games, Nashilov highlights the importance of online play in today's gaming landscape. He mentions the challenges faced by other titles in terms of realism and cross-platform compatibility, emphasizing UFL's focus on smoothness and responsiveness.
Behind the Scenes and Challenges
Nashilov reveals that UFL's development journey has been a complex one, with various obstacles leading to delays in the game's release. Despite these challenges, he remains confident in the team's ability to deliver a top-notch product that will stand out in the market.
Future Plans and Studio Expansion
With plans to hire more talent and continue improving the game post-launch, Nashilov envisions UFL as a game-as-a-service model that will engage players through regular updates and live operations. The studio, currently consisting of 320 people, is expected to grow further in the coming year.
Monetization Strategy
UFL's revenue model will focus on customization options, vanity items, power-ups, and skins, providing players with a range of in-game purchases to enhance their experience. Brand integrations and unique designs will also play a key role in the game's monetization strategy.
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