WHETHER you’re into World of Warcraft, Genshin Impact, or Final Fantasy 14, MMOs are taking over gaming.
Throne & Liberty from Amazon Games is here to give the genre a chance, and see if it can make it big.
The world of Throne & Liberty makes it stand out.
From the demo, we were struck by how gorgeous the game looks, as we are given a cinematic sweep of the landscape.
The animation is also shockingly smooth in the cutscenes, with expressive faces and life-like movement.
NPCs don’t feel stiff, giving the world a little bit more realism.
It will give players a familiar feeling of mediaeval fantasy, and feels closer to Game of Thrones, than current big-name MMOs on the market.
Throne & Liberty mixes swords and sorcery, where dwarves can transform into giant golems at the drop of a hat.
However, this transformation is a key part of both gameplay and exploration, where you can cover land more quickly by changing into a wolf.
These transformations play a key part in traversal, much like the mounts in Pokémon Legends: Arceus.
Only this time you are the mount, as you transform into a bird to glide down steep cliffs.
Otherwise, Throne & Liberty sticks strictly to the classic MMO formula, with hub cities full of quest-giving NPCs.
There are optional objectives and cooldown-based combat, and all the other features you expect from the genre.
However, there are also real-time elements to combat, where you can counter before you are hit with certain moves.
This can negate damage, and also let you attack in return.
It’s an early-game feature but we are sure the moves will evolve the further you get into the game.
Guilds are a huge aspect to the gameplay, and guild battles bring dozens of players together to fight.
They can be around 50 to 70 players in size, and you can wage war against others to take control over castles, and other pieces of land.
Nothing that we’ve seen so far in Throne & Liberty is mind-blowing, but it’s a solid overall package.
When it comes out, it will be free-to-play and available on Steam and modern consoles, and it’s likely to see a lot of players on launch.
However, it will need some standout features in order to prove its longevity.
Written by Georgina Young on behalf of GLHF.