Rillaboom is the next target of Pokémon Scarlet and Violet’s seven-star raids.
The Generation 8 Grass-type starter can pack a powerful punch, and could be hard to take down.
Corviknight is always an amazing support Pokémon.
Seven-star raids are the most difficult in the game, so you’ll want to be prepared.
Here’s everything we know so far about the Rillboom seven-star raid in Pokémon Scarlet and Violet.
What is Rillaboom’s move set? – Pokémon SV
We know that Rillaboom will come with its hidden ability Grassy Surge, which sets Grassy Terrain at the start of battle.
This will provide both you and Rillaboom with passive healing every turn, but it will also make its Grass-type moves even stronger.
It will also have a Normal-tera type, which means that it is immune to Ghost-type attacks, and is weak to only Fighting-type attacks.
Rillaboom has a wide movepool which makes it hard to predict, but with its high attack stat, we can guess it will focus on physical moves over special ones.
Here are our predictions for the Rillaboom the Unrivaled.
The Mightest Rillaboom – Level 100
Nature – Naughty
Ability – Grassy Surge
Item – None
Tera-type – Normal
Moveset – Wood Hammer, Bulk Up, Acrobatics, Boomburst, Drum Beating, Hammer Arm, Earthquake, Body Slam
What are the best counters for Rillaboom Raids? – Pokémon SV
The main aim here is to have a huge defense stat that can counter Rillaboom’s onslaught of attacks.
However, we also need to consider how we will hit it back into our considerations.
Iron Hands
A raid staple, Belly Drum maximises Iron Hands’ attack before it takes all of it back with a huge Drain Punch.
Electric Terrain not only gets rid of Rillaboom’s Grassy Terrain, but will also activate Quark Drive giving you a further 30% boost.
Added together this means that every attack does 5.2x its normal damage. Iron Defense rounds out the set to keep you healthy.
Iron Hands – Level 100
Nature – Impish
Ability – Quark Drive
Item – Big Root
Tera-type – Fighting
Moveset – Belly Drum, Drain Punch, Electric Terrain, Iron Defense
Corviknight
Another raid staple, Corviknight may not have the damage output to deal with Rillaboom alone, but does have a lot of great support options.
Taunt will stop Rillaboom from setting up while Bulk Up and Screech will boost your stats while reducing your target’s.
Revenge will round things off here, as it has 120 base damage if Corviknight is hit first, while it likely will be especially with Brave nature.
Corviknight – Level 100
Nature – Brave
Ability – Mirror Armor
Item – Shell Bell
Tera-type – Fighting
Moveset – Bulk Up, Taunt, Screech, Revenge
Avalugg
Avalugg has one of the games’ most impressive defence stats at 184, meaning that it will wall Rillaboom’s attacks.
This can further be increased by Iron Defense making it a virtually unbreakable wall, especially when paired with Recover.
Body Press deals Super Effective damage, and uses Avalugg’s defense stat – which is boosted by Iron Defense – over its attack stat.
Ice Spinner rounds out the set in case you want to destroy the Grassy Terrain.
Avalugg – Level 100
Nature – Impish
Ability – Own Tempo
Item – Shell Bell
Tera-type – Fighting
Moveset – Iron Defense, Recover, Body Press, Ice Spinner
Salamence
Salamence is one of the strongest Pokémon in the game, and has two very good abilities.
Intimidate will reduce Rillaboom’s attack every time you switch in, and Moxie will help boost your attack every time you K.O. an NPC.
Salamence’s set is versatile with Iron Defense and Dragon Dance depending on if you need to boost your attack or defense.
Breaking Swipe is an excellent attack that will lower Rillaboom’s attack but it only learns this in Sword and Shield.
If you catch your Salamence in Scarlet and Violet then Mud-Slap – which reduces accuracy – is a good substitution.
Salamence – Level 100
Nature – Impish
Ability – Intimidate / Moxie
Item – Shell Bell
Tera-type – Fighting
Moveset – Roost, Iron Defense/Dragon Dance, Brick Break, Mud-Slap/Breaking Swipe
Written by Georgina Young on behalf of GLHF.