Pokémon fans have found a simple way to take down Rillaboom – here’s everything you need to know

Rillaboom is the next target of Pokémon Scarlet and Violet’s seven-star raids.

The Generation 8 Grass-type starter can pack a powerful punch, and could be hard to take down.


Pokémon fans have found a simple way to take down Rillaboom – here’s everything you need to know
Corviknight is always an amazing support Pokémon.

Seven-star raids are the most difficult in the game, so you’ll want to be prepared.

Here’s everything we know so far about the Rillboom seven-star raid in Pokémon Scarlet and Violet.

What is Rillaboom’s move set? – Pokémon SV

We know that Rillaboom will come with its hidden ability Grassy Surge, which sets Grassy Terrain at the start of battle.

This will provide both you and Rillaboom with passive healing every turn, but it will also make its Grass-type moves even stronger.

It will also have a Normal-tera type, which means that it is immune to Ghost-type attacks, and is weak to only Fighting-type attacks.

Rillaboom has a wide movepool which makes it hard to predict, but with its high attack stat, we can guess it will focus on physical moves over special ones.

Here are our predictions for the Rillaboom the Unrivaled.

The Mightest Rillaboom – Level 100

Nature – Naughty

Ability – Grassy Surge

Item – None

Tera-type – Normal

Moveset – Wood Hammer, Bulk Up, Acrobatics, Boomburst, Drum Beating, Hammer Arm, Earthquake, Body Slam

What are the best counters for Rillaboom Raids? – Pokémon SV

The main aim here is to have a huge defense stat that can counter Rillaboom’s onslaught of attacks.

However, we also need to consider how we will hit it back into our considerations.

Iron Hands

A raid staple, Belly Drum maximises Iron Hands’ attack before it takes all of it back with a huge Drain Punch.

Electric Terrain not only gets rid of Rillaboom’s Grassy Terrain, but will also activate Quark Drive giving you a further 30% boost.

Added together this means that every attack does 5.2x its normal damage. Iron Defense rounds out the set to keep you healthy.

Iron Hands – Level 100

Nature – Impish

Ability – Quark Drive

Item – Big Root

Tera-type – Fighting

Moveset – Belly Drum, Drain Punch, Electric Terrain, Iron Defense

Corviknight

Another raid staple, Corviknight may not have the damage output to deal with Rillaboom alone, but does have a lot of great support options.

Taunt will stop Rillaboom from setting up while Bulk Up and Screech will boost your stats while reducing your target’s.

Revenge will round things off here, as it has 120 base damage if Corviknight is hit first, while it likely will be especially with Brave nature.

Corviknight – Level 100

Nature – Brave

Ability – Mirror Armor

Item – Shell Bell

Tera-type – Fighting

Moveset – Bulk Up, Taunt, Screech, Revenge

Avalugg

Avalugg has one of the games’ most impressive defence stats at 184, meaning that it will wall Rillaboom’s attacks.

This can further be increased by Iron Defense making it a virtually unbreakable wall, especially when paired with Recover.

Body Press deals Super Effective damage, and uses Avalugg’s defense stat – which is boosted by Iron Defense – over its attack stat.

Ice Spinner rounds out the set in case you want to destroy the Grassy Terrain.

Avalugg – Level 100

Nature – Impish

Ability – Own Tempo

Item – Shell Bell

Tera-type – Fighting

Moveset – Iron Defense, Recover, Body Press, Ice Spinner

Salamence

Salamence is one of the strongest Pokémon in the game, and has two very good abilities.

Intimidate will reduce Rillaboom’s attack every time you switch in, and Moxie will help boost your attack every time you K.O. an NPC.

Salamence’s set is versatile with Iron Defense and Dragon Dance depending on if you need to boost your attack or defense.

Breaking Swipe is an excellent attack that will lower Rillaboom’s attack but it only learns this in Sword and Shield.

If you catch your Salamence in Scarlet and Violet then Mud-Slap – which reduces accuracy – is a good substitution.

Salamence – Level 100

Nature – Impish

Ability – Intimidate / Moxie

Item – Shell Bell

Tera-type – Fighting

Moveset – Roost, Iron Defense/Dragon Dance, Brick Break, Mud-Slap/Breaking Swipe


Written by Georgina Young on behalf of GLHF.