REVEALED at the Xbox Games Showcase, Dungeons of Hinterberg was the indie game that most caught our eyes.
An action RPG that mixes these battle elements with old-school Zelda dungeons and puzzles.
Hinterberg mixes social links and dungeon-crawling.
We got to look closer at it in a behind-the-scenes showcase as developers walked us through dungeon battles and some of the game’s social features.
Every day when you wake up, you have the choice to decide where you will go next.
You choose from a range of hand-painted open areas, and explore them and the world’s many mysterious dungeons.
As you explore each dungeon, you’ll solve puzzles, and then head back into town and rub shoulders with the locals.
You take control of Luisa, a burnt-out office worker who has left life behind her desk, for an adventure of sword-wielding.
Much like the Persona series, you will split your time between exploring dungeons and taking down bosses, and hanging out with different people around Alpine Village.
There aren’t a lot of dialogue options or minigames for these relationships planned, as it’s more about getting to know the various characters.
As you improve their social metres, you will unlock new special moves you can use in battle.
Each region will also have its own spells tied to it. For example, in the icy area you have a magical skateboard.
The puzzles aren’t anything too difficult, but you also have to balance combat encounters while you figure them out.
There are different types of combat, from an over-the-shoulder view, to 2D side-scroller, and isometric style.
It’s a relaxing take on the action RPG genre, where you mix combat and dungeon-crawling with chilling out with the locals.
Dungeons of Hinterberg is coming to Steam and Xbox in 2024.
Written by Georgina Young on behalf of GLHF.
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