Virtual Reality Provides Relief for Cancer Patients
A recent study has found that virtual reality (VR) can help alleviate the debilitating pain experienced by cancer patients. By playing video games and immersing themselves in calming digital environments, patients reported a reduction in their symptoms.
Distraction and Empowerment
The use of VR technology helps distract patients from their pain and equips them to better cope with it, according to researchers. Dr. William McGhee from Queen's University Belfast stated, "VR interventions are effective in reducing pain and distress, particularly among people with cancer." VR systems are becoming more accessible, and immersive VR interventions may offer cost benefits compared to conventional treatments.
Millions of Brits Living with Cancer
Approximately three million people in the UK are currently living with cancer, with someone being diagnosed every 90 seconds. Most pain experienced by cancer patients is caused by tumors pressing against bones, nerves, or other organs in the body. Treatments like radiotherapy can also cause significant pain, often requiring patients to be prescribed morphine for relief.
Previous Research on VR
Previous research has shown that virtual reality can be used to calm children in hospitals by providing a simulation that tracks head movements and creates a new environment. The latest study, published in BMJ Supportive & Palliative Care, aimed to explore how VR technology could be used to treat pain in patients with cancer, dementia, cardiovascular disease, multiple sclerosis, and kidney disease.
Positive Results for Cancer Patients
Researchers analyzed 31 different studies and found that VR sessions had a significant impact on pain reduction, particularly among cancer patients. The study participants had an average age of 51, and VR sessions lasted around 20 minutes. Sessions occurred once every two weeks to daily, five days a week for a fortnight. Some sessions focused on exploring relaxing natural environments, while others involved playing games.
Non-Pharmacological Intervention
Dr. McGhee emphasized that immersive VR can provide a non-pharmacological intervention that is acceptable to clinicians, caregivers, and patients alike. The findings of this study suggest that VR could be a valuable tool in managing pain for cancer patients and potentially other conditions as well.
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